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PRESENCE: Virtual and Augmented Reality

Eugene Ch’ng and Albert “Skip” Rizzo, Co-Editors-in-Chief

The longest-established academic journal that is devoted to research into teleoperation and virtual environments (3D virtual reality worlds), PRESENCE: Virtual and Augmented Reality is filled with stimulating material about fundamental research into topics such as presence, augmented reality, haptics, user interfaces, and virtual humans, and applications that range from heritage and education to training simulators, healthcare, and entertainment.  

Presence appeals to a wide audience that includes computer scientists, high-tech artists and media professionals, psychologists involved in the study of human-machine interfaces and sensorimotor/cognitive behavior, and mechanical and electrical engineers.

Impact Measures:

  • Impact Factor: 0.579 (2018 Journal Citation Reports)
Call for Papers - Special issue on Virtual and Augmented Gamification: Submission Deadline: 25 March 2020.
Call for Papers - ALL: Submit your work to Presence!

PRESENCE Co-Editor-in-Chief wins TOCHI Best Paper Award.
Roy A. Ruddle and colleagues at the University of Leeds have received the inaugural ACM TOCHI award for their 2016 paper, “The Design and Evaluation of Interfaces for Navigating Gigapixel Images in Digital Pathology” (available through Open Access).

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