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Bimonthly (February, April, June, August, October, December)
128 pp. per issue
8 1/2 x 11, illustrated
Founded: 1992
ISSN 1054-7460
E-ISSN 1531-3263
2008 ISI Impact Factor: 0.750

Presence: Teleoperators & Virtual Environments

April 2006, Vol. 15, No. 2, Pages 139-162
Posted Online May 23, 2006.
(doi:10.1162/pres.2006.15.2.139)
© 2006 by the Massachusetts Institute of Technology
Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv

Barry G. Silverman, Michael Johns, Jason Cornwell, Kevin O'Brien

University of Pennsylvania Department of Electrical and Systems Engineering Philadelphia, Pennsylvania

Correspondence to:
PDF (19,084.898 KB) PDF Plus (493.01 KB)

Abstract

This paper focuses on challenges to improving the realism of socially intelligent agents and attempts to reflect the state of the art in human behavior modeling with particular attention to the impact of personality/cultural values and affect as well as biology/stress upon individual coping and group decision making. The first section offers an assessment of the state of the practice and of the need to integrate valid human performance moderator functions (PMFs) from traditionally separated subfields of the behavioral literature. The second section pursues this goal by postulating a unifying architecture and principles for integrating existing PMF theories and models. It also illustrates a PMF testbed called PMFserv created for implementating and studying how PMFs may contribute to such an architecture. To date it interconnects versions of PMFs on physiology and stress; personality, cultural and emotive processes (Cognitive Appraisal-OCC, value systems); perception (Gibsonian affordance); social processes (relations, identity, trust, nested intentionality); and cognition (affect- and stress-augmented decision theory, bounded rationality). The third section summarizes several usage case studies (asymmetric warfare, civil unrest, and political leaders) and concludes with lessons learned. Implementing and interoperating this broad collection of PMFs helps to open the agenda for research on syntheses that can help the field reach a greater level of maturity. The companion paper, Part II, presents a case study in using PMFserv for rapid scenario composability and realistic agent behavior.

Cited by

Barry G. Silverman, Gnana Bharathy, Kevin O'Brien, Jason Cornwell. (2006) Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv. Presence: Teleoperators & Virtual Environments 15:2, 163-185
Online publication date: 1-Apr-2006.
Abstract | PDF (22158 KB) | PDF Plus (274 KB) 
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