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Bimonthly (February, April, June, August, October, December)
128 pp. per issue
8 1/2 x 11, illustrated
Founded: 1992
ISSN 1054-7460
E-ISSN 1531-3263
2008 ISI Impact Factor: 0.750

Presence: Teleoperators & Virtual Environments

June 2008, Vol. 17, No. 3, Pages 269-282
Posted Online May 5, 2008.
(doi:10.1162/pres.17.3.269)
Copyright by the Massachusetts Institute of Technology
A Room with a Cue: The Efficacy of Movement Parallax, Occlusion, and Blur in Creating a Virtual Window

Wijnand A. IJsselsteijn*, Willem Oosting

Eindhoven University of Technology, 5600 MB Eindhoven, The Netherlands

Ingrid M. L. C. Vogels

Philips Research, The Netherlands

Yvonne A. W. de Kort

Eindhoven University of Technology, 5600 MB Eindhoven, The Netherlands

Evert van Loenen

Philips Research, The Netherlands

*Correspondence to .
PDF (742.533 KB) PDF Plus (404.637 KB)

Abstract

In indoor environments, having a view from a window plays an important role in human physical and psychological well-being—particularly if the view contains natural elements. In places where physical windows are absent or the view is highly artifact-dominated, virtual windows can potentially play a beneficial role. The current paper presents a research experiment on the efficacy of three monocular depth cues, that is, movement parallax, blur, and occlusion, in engendering a window-like “see-through experience” using projected photorealistic scenes. Results indicate that all three cues have a significant main effect on the viewer's see-through experience, with movement parallax yielding the greatest effect size. The effects of the remaining two cues are largely qualified by their interactions with each other and with movement parallax. These results provide a first step in identifying and testing the perceptual elements that are essential in creating a convincing virtual window.

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