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Bimonthly (February, April, June, August, October, December)
128 pp. per issue
8 1/2 x 11, illustrated
Founded: 1992
ISSN 1054-7460
E-ISSN 1531-3263
2008 ISI Impact Factor: 0.750

Presence: Teleoperators & Virtual Environments

December 2006, Vol. 15, No. 6, Pages 688-698
Posted Online December 4, 2006.
(doi:10.1162/pres.15.6.688)
Copyright by the Massachusetts Institute of Technology
Virtual Fitness: Stimulating Exercise Behavior through Media Technology

W. A. IJsselsteijn, *Y. A. W. de Kort

Eindhoven University of Technology, Eindhoven, The Netherlands

J. Westerink, M. de Jager

Philips Research Eindhoven, Eindhoven, The Netherlands

R. Bonants

Eindhoven University of Technology, Eindhoven, The Netherlands

*Correspondence to
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Abstract

The current paper describes research that is aimed at elucidating our understanding of media technology factors that may help users of exercise equipment to stay motivated for doing regular workouts. In particular, we investigated the effects of immersion and coaching by a virtual agent on intrinsic motivation and the sense of presence of participants cycling on a stationary home exercise bike. A basic two-by-two within-subjects experimental design was employed whereby participants were presented with a virtual racetrack with two levels of immersion (high vs. low) and two levels of a virtual coach (with vs. without). Results indicate a clear positive effect of immersion on both motivation and presence. The virtual coach significantly lowered the perceived control and pressure/tension dimensions of intrinsic motivation, but did not affect the enjoyment dimension. The presence of the virtual coach also reduced negative effects associated with VEs, such as feeling dizzy or nauseated.

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