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Bimonthly (February, April, June, August, October, December)
128 pp. per issue
8 1/2 x 11, illustrated
Founded: 1992
ISSN 1054-7460
E-ISSN 1531-3263
2008 ISI Impact Factor: 0.750

Presence: Teleoperators & Virtual Environments

October 2005, Vol. 14, No. 5, Pages 550-562
Posted Online March 13, 2006.
(doi:10.1162/105474605774918697)
© 2005 Massachusetts Institute of Technology
Methodology for the Iterative Evaluation of Prototype Head-Mounted Displays in Virtual Environments: Visual Acuity Metrics

Cali Fidopiastis

Optical Diagnostics and Applications (ODA) Laboratory, University of Central Florida, Institute for Simulation and Training and College of Optics and Photonics, 4000 Central Florida Boulevard, Orlando, FL 32816-2700

Christopher Fuhrman

Optical Diagnostics and Applications (ODA) Laboratory, College of Optics and Photonics, University of Central Florida 4000 Central Florida Boulevard, Orlando, FL 32816-2700

Catherine Meyer

Optical Diagnostics and Applications (ODA) Laboratory, College of Optics and Photonics, University of Central Florida 4000 Central Florida Boulevard, Orlando, FL 32816-2700

Jannick Rolland

Optical Diagnostics and Applications (ODA) Laboratory, College of Optics and Photonics, Institute for Simulation and Training, University of Central Florida, 4000 Central Florida Boulevard, Orlando, FL 32816-2700

Correspondence to
PDF (3,574.546 KB) PDF Plus (310.705 KB)

Head-mounted display design is an iterative process. As such, a standardized user-centered assessment protocol of head-mounted performance during each phase of prototype development should be employed. In this paper, we first describe a methodology for assessing prototype head-mounted displays and virtual environments using visual performance metrics. We then present an application of the methodology using a prototype of a projection head-mounted display and the first module of our assessment: resolution visual acuity as a function of contrast. To evaluate the total system, we also used three different light levels and two different types of projection materials. Results from both studies indicate that the visual acuity metric resolution accurately identified reductions in user visual acuity caused by parameters of the projection display and those of the phase conjugate material. Results further support the need for benchmark metrics that allow comparison of prototype head-mounted performance through each stage of design.

Cited by

Jannick P. Rolland, Frank Biocca, Felix Hamza-Lup, Yanggang Ha, Ricardo Martins. (2005) Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications. Presence: Teleoperators & Virtual Environments 14:5, 528-549
Online publication date: 1-Oct-2005.
Abstract | PDF (16540 KB) | PDF Plus (246 KB) 
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