Activate Activate Activate
contact  
Hello. Sign in to personalize your visit. New user? Register now.  

In
By author

Bimonthly (February, April, June, August, October, December)
128 pp. per issue
8 1/2 x 11, illustrated
Founded: 1992
ISSN 1054-7460
E-ISSN 1531-3263
2008 ISI Impact Factor: 0.750

Presence: Teleoperators & Virtual Environments

October 2005, Vol. 14, No. 5, Pages 563-579
Posted Online March 13, 2006.
(doi:10.1162/105474605774918679)
© 2005 Massachusetts Institute of Technology
Successes and Failures in Co-Present Situations

Ilona Heldal

Ilona.Heldal.chalmers.se, Department of Technology, Management and Economics, Chalmers University of Technology, SE-412 96 Gothenburg, Sweden

Anthony Steed

Department of Computer Science, University College London

Maria Spante

Department of Technology, Management and Economics, Chalmers University of Technology

Ralph Schroeder

Oxford Internet Institute, University of Oxford

Sophia Bengtsson

Department of Technology and Society, Chalmers University of Technology

Marja Partanen

Department of Technology and Society, Chalmers University of Technology

PDF (429.324 KB) PDF Plus (138.365 KB)

Virtual environments systems based on immersive projection technologies (IPTs) offer users the possibility of collaborating intuitively in a 3D environment. While considerable work has been done to examine interaction in desktop-based collaborative virtual environments (CVEs), there are currently no studies for collaborative interaction using IPTs.

The aim of this paper is to examine how immersive technologies support interaction and to compare this to the experience with desktop systems. A study of collaboration is presented where two partners worked together using networked IPT environments. The data collected included observations, analysis of video and audio recordings, questionnaires and debriefing interviews from both IPT sites. This paper focuses on the successes and failures in collaboration through detailed examination of particular incidents during the interaction. We compare these successes and failures with the findings of a study by Hindmarsh, Fraser, Heath, & Benford (Computer Supported Collaborative Work, CSCW'98, 1998, pp. 217–226) that examined object-focused interaction on a desktop-based CVE system.

Our findings identify situations where interaction is better supported with the IPT system than the desktop system, and situations where interaction is not as well supported. We also present examples of how social interaction is critical to seamless collaboration.

Cited by

Ralph Schroeder , Ilona Heldal , Jolanda Tromp . (2006) The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction. Presence: Teleoperators & Virtual Environments 15:6, 655-667
Online publication date: 1-Dec-2006.
Abstract | PDF (642 KB) | PDF Plus (121 KB) 
Ralph Schroeder. (2006) Being There Together and the Future of Connected Presence. Presence: Teleoperators & Virtual Environments 15:4, 438-454
Online publication date: 1-Aug-2006.
Abstract | PDF (144 KB) | PDF Plus (127 KB) 
Anthony Steed, Chris Parker. (2005) Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environmental Systems. Presence: Teleoperators & Virtual Environments 14:5, 511-527
Online publication date: 1-Oct-2005.
Abstract | PDF (2617 KB) | PDF Plus (146 KB) 
Technology Partner - Atypon Systems, Inc.
  CrossRef member COUNTER member