Bimonthly (February, April, June, August, October, December)
128 pp. per issue
8 1/2 x 11, illustrated
Founded: 1992
ISSN 1054-7460
E-ISSN 1531-3263
2008 ISI Impact Factor: 0.750
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October 2005, Vol. 14, No. 5, Pages 563-579
Posted Online March 13, 2006.
(doi:10.1162/105474605774918679)
© 2005 Massachusetts Institute of Technology
Successes and Failures in Co-Present Situations Ilona HeldalIlona.Heldal.chalmers.se, Department of Technology, Management and Economics, Chalmers University of Technology, SE-412 96 Gothenburg, Sweden Anthony SteedDepartment of Computer Science, University College London Maria SpanteDepartment of Technology, Management and Economics, Chalmers University of Technology Ralph SchroederOxford Internet Institute, University of Oxford Sophia BengtssonDepartment of Technology and Society, Chalmers University of Technology Marja PartanenDepartment of Technology and Society, Chalmers University of Technology
Virtual environments systems based on immersive projection technologies (IPTs) offer users the possibility of collaborating intuitively in a 3D environment. While considerable work has been done to examine interaction in desktop-based collaborative virtual environments (CVEs), there are currently no studies for collaborative interaction using IPTs. The aim of this paper is to examine how immersive technologies support interaction and to compare this to the experience with desktop systems. A study of collaboration is presented where two partners worked together using networked IPT environments. The data collected included observations, analysis of video and audio recordings, questionnaires and debriefing interviews from both IPT sites. This paper focuses on the successes and failures in collaboration through detailed examination of particular incidents during the interaction. We compare these successes and failures with the findings of a study by Hindmarsh, Fraser, Heath, & Benford (Computer Supported Collaborative Work, CSCW'98, 1998, pp. 217–226) that examined object-focused interaction on a desktop-based CVE system. Our findings identify situations where interaction is better supported with the IPT system than the desktop system, and situations where interaction is not as well supported. We also present examples of how social interaction is critical to seamless collaboration.
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